![]() Dustwind just dumps a huge amount of skill points on you and from there you make a fully developed character. In your typical RPG, all of this would be doled out through experience and quest rewards over the course of hours. Guns, knives, bows, rocket launchers and grenades - there’s a bounty of death-dealing instruments to choose from, along with armour and support kits that heal and repair. And that’s before the gear loadout has to be picked. Dustwind comes laden with a great number of RPG skills and traits, from proficiency in light weapons to fixing up vehicles and turrets, so figuring out what’s valuable and what’s just going to burn through skill points takes forever. What a handsome blue boy! And he comes complete with objectively the most important of dog accessories: a fetching bandana. You’ve got your boring old humans, your loud and heavily-armoured robots, and then you’ve got everyone’s best bud, the loyal canine. How could I say no? How could it go wrong?Īfter an entirely unexpected, properly robust series of tutorials - an early access miracle - I immediately flung myself into the barracks where all Dustwind’s murderous characters are born. No, Dustwind’s pooches are battle-hardened terrors, capable of covering the battlefield in mines or manning a vehicle’s turret. And we’re not talking about your run-of-the-mill, hangs out in dog parks defecating everywhere kind of dog. ![]() I'll admit it - I decided to take Dustwind for a spin primarily because of one line on the Steam store page: “Play as a dog.” In post-apocalyptic battle arenas that evoke Fallout and Wasteland, no less. This week’s Premature Evaluation dumps Fraser in Dustwind’s isometric wasteland, forced to murder other players in grisly real-time tactical brawls.
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